Select a carrier — tap it, or its card bottom-left (keys 1 2 3).
Drive — tap a highlighted blue cell. Each carrier moves once and fires once per turn, in either order.
Aim — tap an enemy in range (red ring). Tap its orange hazard plate for a ×1.75 critical hit — but only if that plate faces you. Flank to expose plates. Cover (low barriers near the target) cuts damage by 40%.
Gunner view (C) — drag to aim from the turret and fire at exactly what the reticle shows.
Railguns lock on one turn and fire the next — a red beam shows the lock. Break line of sight to dodge.
End Turn (E) when done. Enemies, turrets and helper mechs act after you.
Emergency weapon: below 35% HP a carrier can request a supply drone once per battle (the enemy gets a small armour boost too).
Breach: heavy hits can blow open a hull. If your pilot falls out, hit SOS to call the Breach Drone. Try it safely: Interior (I) → walk to the breach drill hatch.
Desktop: drag to orbit, right-drag/shift-drag to pan, wheel to zoom, WASD + Space to drive by keyboard. Mobile: drag to orbit, two fingers to pinch/pan.
Space
Real-time flight. Push the speed lever (W/S), turn with the stick or A/D and ↑/↓. Let go and the thrusters stop the spin. Q/E barrel-roll to dodge sideways. Order your wingmen with Follow me · Attack · Defend · Go there (Z/T/V/G, or tap the radar). Shoot a space train's coupling (K) to split it; a protected drone welds it back in 3 seconds. Win credits, haul ore home, build your base and trains.
Repair Station
Optional workshop jobs: drag parts onto the green outline, turn fasteners (circle or hold), match leads by colour and symbol, trace the glowing weld. Fast, clean work earns tokens. Every tool has a button fallback.
Settings
Sound
Volume
Effects quality
Camera shake
Reduced motion
Reset progress
Scenario
Round
Objective
Walk: WASD / pad · Look: drag
Paused
⚠ Warning: incoming battle
A rival convoy is contesting the freight yard nearby. Join an Encounter after this fight?